Crosbie, Jacqueline, Lennon, Sheila, McNeill, Michael and McDonough, S M (2006) Virtual reality in the rehabilitation of the upper limb after stroke: The user's perspective. CYBERPSYCHOLOGY & BEHAVIOR, 9 (2). pp. 137-141. [Journal article]
Full text not available from this repository.
Our group has developed a relatively low-cost virtual reality (VR) system for rehabilitation of the upper limb following stroke. Our system is immersive in that the participant views a representation of their arm and hand, reaching and retrieving objects in the virtual environment (VE), through a head-mounted display (HMD). This is thought to increase the participant's sense of presence in the VE and may lead to improved rehabilitation outcomes. However, use of immersion, particularly with our low-cost system, may increase the incidence of side effects reported. Therefore, the aim of this project was to assess the interaction of healthy users and those following stroke, in terms of their experience of presence in the VE and the rate of self-reported side effects. Differences in rates of perceived exertion, levels of enjoyment, and sense of control between both groups were also explored.
|Item Type:||Journal article|
|Faculties and Schools:||Faculty of Life and Health Sciences|
Faculty of Life and Health Sciences > School of Health Sciences
|Research Institutes and Groups:||Institute of Nursing and Health Research > Centre for Health and Rehabilitation Technologies|
|Deposited By:||Dr Sheila Lennon-Fraser|
|Deposited On:||02 Apr 2010 09:13|
|Last Modified:||01 Mar 2012 11:39|
Available Versions of this Item
- Virtual reality in the rehabilitation of the upper limb after stroke: The user's perspective. (deposited 02 Apr 2010 09:13) [Currently Displayed]
Repository Staff Only: item control page