Ulster University Logo

Adaptive Storytelling and Story Repair in a Dynamic Environment

Paul, Richard, Charles, DK, McNeill, Michael and McSherry, DMG (2011) Adaptive Storytelling and Story Repair in a Dynamic Environment. In: The Fourth International Conference on Interactive Digital Storytelling, Vancouver, Canada. Springer. Vol 7069 12 pp. [Conference contribution]

Full text not available from this repository.

URL: http://www.springer.com/computer/information+systems+and+applications/book/978-3-642-25288-4


Abstract. Most stories constructed by game designers are inherently linear innature, with the result that player interactions have limited impact on the directionof the game narrative. Massively multiplayer online role-play games(MMORPGs) typically contain thousands of linearly scripted storylines, andstories generally do not adapt to player interactions or changes in the gameworldstate. However, there is some evidence that interactive storytelling techniquesmay have the potential to enhance narrative experience in these onlineworlds. An important challenge is the need for ongoing stories to be seamlesslyadapted when story plans are invalidated by unforeseen events in the gameworld, such as the actions of player characters. In this paper we present noveltechniques for repairing story plans while maintaining plot coherence and demonstratetheir ability to

Item Type:Conference contribution (Paper)
Keywords:multiplayer games, interactive storytelling, virtual worlds, hierarchical task networks, planning, story repair
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Information Engineering
Research Institutes and Groups:Computer Science Research Institute
Computer Science Research Institute > Information and Communication Engineering
ID Code:20267
Deposited By: Dr Darryl Charles
Deposited On:30 Nov 2011 16:18
Last Modified:30 Nov 2011 16:18

Repository Staff Only: item control page