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Using Game-based Learning in Virtual Worlds to Teach Electronic & Electrical Engineering

Callaghan, MJ, McCusker, Kerri, Losada, J, Harkin, Jim and Wilson, Shane (2013) Using Game-based Learning in Virtual Worlds to Teach Electronic & Electrical Engineering. IEEE Transactions on Industrial Informatics, 9 (1). pp. 575-584. [Journal article]

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URL: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=9424

DOI: 10.1109/TII.2012.2221133


In recent years there has been significant growth in the use of virtual worlds for e-learning. These immersive environments offer enhanced distance learning facilities where students can participate in individual and group activities, using advanced communication tools, inside complex and highly interactive simulations. Video games have entered the mainstream as a popular entertainment format and are starting to be adopted as teaching tools. This paper explores how virtual worlds and video games techniques can be used to create highly immersive and engaging environments for teaching engineering related material. It will show how the presentation layer of remote laboratories, which are traditionally 2D in nature, could be enhanced by the use of 3D to facilitate new types of remote interactions and methods of visualizing and interacting with data. The Circuit Warz project is introduced and demonstrates how immersive virtual worlds can be used to create a game based approach to teaching, which supports and complements traditional delivery methods using a collaborative team based competitive format with an underlying hardware infrastructure.

Item Type:Journal article
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Intelligent Systems
Research Institutes and Groups:Computer Science Research Institute > Intelligent Systems Research Centre
Computer Science Research Institute
ID Code:24277
Deposited By: Dr Jim Harkin
Deposited On:13 Dec 2012 16:36
Last Modified:14 Jan 2013 12:26

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