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Designing engaging, playable games for rehabilitation

Burke, James, McNeill, Michael, Charles, DK, Morrow, PJ, Crosbie, Jacqueline and McDonough, S M (2010) Designing engaging, playable games for rehabilitation. In: 8th Intl Conf. Disability, Virtual Reality & Associated Technologies, Viña del Mar/Valparaíso, Chile, 31. ICDVRAT. 6 pp. [Conference contribution]

Full text not available from this repository.

URL: http://www.icdvrat.reading.ac.uk/2010/papers/ICDVRAT2010_S07_N02_Burke_etal.pdf

Abstract

Stroke is a leading cause of severe physical disability and can result in of a range of impairments, including loss of balance, attention and concentration deficiencies, pain, weakness and paralysis. This paper reports on the design of serious games for upper limb rehabilitation following stroke. In particular, we focus on identifying principles of video game design which are important in the context of rehabilitation and show how these principles canbe implemented. We also report on an evaluation of the games for playability, usability and engagement.

Item Type:Conference contribution (Paper)
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Information Engineering
Faculty of Life and Health Sciences
Faculty of Life and Health Sciences > School of Health Sciences
Research Institutes and Groups:Institute of Nursing and Health Research > Centre for Health and Rehabilitation Technologies
Institute of Nursing and Health Research
Computer Science Research Institute
Computer Science Research Institute > Information and Communication Engineering
ID Code:24887
Deposited By: Dr Darryl Charles
Deposited On:07 Feb 2013 09:45
Last Modified:07 Feb 2013 09:45

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