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Game Based Learning for Teaching Electrical and Electronic Engineering

Callaghan, MJ and Cullen, Mark (2014) Game Based Learning for Teaching Electrical and Electronic Engineering. In: Advances in Computer Science and its Applications. Springer Lecture Notes in Electrical Engineering, New York, pp. 655-661. ISBN 978-3-642-41673-6 [Book section]

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URL: http://link.springer.com/book/10.1007/978-3-642-41674-3

DOI: 10.1007/978-3-642-41674-3

Abstract

In recent years there has been significant growth in the use of videogames technologies and game mechanics for teaching and learning. Theseenvironments and techniques offer the ability to create complex, highlyinteractive simulations with solid theoretical underpinnings to present teachingmaterial in new and highly interactive ways. This paper discusses andpractically demonstrates how video games mechanics can be used to createhighly immersive and engaging user experiences to teach engineering relatedmaterial. The Circuit Warz project is introduced and demonstrates how a gamebasedapproach, using a competitive format, can be used to create immersive,highly engaging student but pedagogically sound learning experiences.

Item Type:Book section
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Intelligent Systems
Faculty of Arts
Faculty of Arts > School of Creative Arts and Technologies
Research Institutes and Groups:Art and Design Research Institute > Future and Virtual Worlds
Computer Science Research Institute > Intelligent Systems Research Centre
Computer Science Research Institute
Art and Design Research Institute
ID Code:29146
Deposited By: Mr Michael Callaghan
Deposited On:02 Apr 2014 09:15
Last Modified:02 Apr 2014 09:15

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