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Circuit Warz, the Games; Collaborative and Competitive Game-based Learning in Virtual Worlds

Callaghan, MJ, McCusker, Kerri, Losada, J, Harkin, JG and Wilson, Shane (2012) Circuit Warz, the Games; Collaborative and Competitive Game-based Learning in Virtual Worlds. In: REV 2012 INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION, University of Deusto, Bilbao, Spain. 9th International Conference on Remote Engineering and Virtual Instrumentation REV 2012. 4 pp. [Conference contribution]

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URL: http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=6293095&url=http%3A%2F%2Fieeexplore.ieee.org%2Fiel5%2F6273234%2F6293092%2F06293095.pdf%3Farnumber%3D6293095

DOI: 10.1109/REV.2012.6293095

Abstract

In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. Circuit Warz; The Games, project is introduced and demonstrates how a game-based approach, using a collaborative team-based competitive format, can be used to create immersive, highly engaging student learning experiences.

Item Type:Conference contribution (Paper)
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Intelligent Systems
Research Institutes and Groups:Computer Science Research Institute > Intelligent Systems Research Centre
Computer Science Research Institute
ID Code:29147
Deposited By: Mr Michael Callaghan
Deposited On:02 Apr 2014 09:09
Last Modified:02 Apr 2014 09:09

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