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Using Game Analytics to Measure Student Engagement/Retention for Engineering Education

Callaghan, MJ, Gómez Eguíluz, Augusto and McShane, Niall (2014) Using Game Analytics to Measure Student Engagement/Retention for Engineering Education. In: REV 2014 11th International Conference on Remote Engineering and Virtual, Porto, Portugal. 11th International Conference on Remote Engineering and Virtual Instrumentation REV 2014. 4 pp. [Conference contribution]

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URL: https://www.conftool.com/rev-conference/index.php?page=browseSessions&print=head&form_session=7&presentations=show

Abstract

The relative ubiquity of high powered mobile devices and increasing high speed connectivity offers new opportunities for educators. On the App stores, the freemium model has gained popularity to such an extent that the majority of games are now free to play. This type of business model depends on the ability to record, analyze and interpret analytics and metrics to finesse the user experience and plan future iterations of a product to ensure a high level of user retention and monetization. This paper explores the use of analytics in an educational context to measure student engagement and retention. A mobile version of the Circuit Warz project is introduced and demonstrates how engineering education can be completely reimagined to create immersive and highly engaging student learning experiences

Item Type:Conference contribution (Paper)
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Intelligent Systems
Research Institutes and Groups:Computer Science Research Institute > Intelligent Systems Research Centre
Computer Science Research Institute
ID Code:29148
Deposited By: Mr Michael Callaghan
Deposited On:02 Apr 2014 08:41
Last Modified:02 Apr 2014 08:41

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