Ulster University Logo

Trends: Cyborg Games

Yeoman, I and McMahon-Beattie, Una (2014) Trends: Cyborg Games. Journal of Tourism Futures, 1 (1). pp. 78-81. [Journal article]

Full text not available from this repository.

URL: http://www.etfi.eu/publications/journal-of-tourism-futures/journal-releases/volume-1-1-march-2014


AbstractPurpose – Wearable technologies are a near-future concept and cyborgs are in fact reality. The authors’ proposition is how cyborgisation could and will occur.Design/methodology/approach – The approach used by this paper is a general review.Findings – The authors explain how the line between humans and technology is becoming more and more blurred as this trends paper explores the concepts of singularity and cyborgs as a future state, highlighting the world’s first cyborg games.Originality/value – The paper contributes to our understanding that science fiction is fiction to some, but reality to others, depending on a person’s cognition and insight.

Item Type:Journal article
Keywords:Events, Sport, Future, Science fiction, Singularity, Wearable technology, Cyborgs
Faculties and Schools:Ulster Business School > Department of Hospitality and Tourism Management
Ulster Business School
ID Code:30120
Deposited By: Professor Una McMahon-Beattie
Deposited On:10 Sep 2014 08:39
Last Modified:10 Sep 2014 08:39

Repository Staff Only: item control page