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High-level Facial Animation Interface. [Piloted in 'Star Wars:The Clone Wars' (2008) [film and episodic TV series] ; 'Rock Band 2' (Harmonix 2008) [game] and implemented in 'A New Dawn' (2010)

Maguire, Greg (2010) High-level Facial Animation Interface. [Piloted in 'Star Wars:The Clone Wars' (2008) [film and episodic TV series] ; 'Rock Band 2' (Harmonix 2008) [game] and implemented in 'A New Dawn' (2010). [Digital or visual media]

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Abstract

One of the greatest challenges in computer animation is the realistic portrayal of the human face. As realism within computer generated lighting models increases through the use of mathematical principles derived from real world lighting, an artist with an understanding and knowledge of lighting principles can easily generate a photographic still life. The complexity required to generate motion of organic surfaces particularly the human face must be able to attain the same realism. A high-level interface that can mask the complex systems required to achieve facial realism enables the animator to achieve the most appropriate performance for a character.

Item Type:Digital or visual media
Keywords:nvidia 3d animation game film facial
Faculties and Schools:Faculty of Art, Design and the Built Environment > Belfast School of Art
Faculty of Art, Design and the Built Environment
Research Institutes and Groups:Art and Design Research Institute > Future and Virtual Worlds
Art and Design Research Institute
ID Code:30643
Deposited By: Professor Greg Maguire
Deposited On:24 Nov 2014 13:04
Last Modified:17 Oct 2017 16:16

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