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Distribution of Artificial Intelligence in Digital Games

Downey, Shaun and Charles, DK (2015) Distribution of Artificial Intelligence in Digital Games. International Journal of Intelligent Information Technologies, 11 (3). pp. 1-14. [Journal article]

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DOI: 10.4018/IJIIT.2015070101

Abstract

This paper reports on the creation of an application capable of producing intelligent character behavior basedon distribution of Artificial Intelligence. To develop, test and experiment on applied Artificial Intelligence,computer games are quickly becoming the ideal simulation test bed for the implementation of computergenerated AI. The application of Artificial Intelligence algorithms create immersive game-play where humanplayers can interact with non-player characters and interactions with the environment helps shape the way inwhich games are played. A-Star pathfinding utilizes a heuristic function implementing cost of moving througha virtual world, this actively affects how an agent responds to a situation and can alter its decision making.This paper describes the implementation of the A-Star algorithm combined with gameplay mechanics usedto simulate multi-agent communication within a randomly generated game-world.

Item Type:Journal article
Keywords:Artificial Intelligence, A-Star Algorithm, Distributed AI, Multi-Agent, Procedural Content Generation, Unity 3D
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Information Engineering
Research Institutes and Groups:Computer Science Research Institute
Computer Science Research Institute > Information and Communication Engineering
ID Code:32405
Deposited By: Dr Darryl Charles
Deposited On:16 Dec 2015 15:36
Last Modified:16 Dec 2015 15:36

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