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Interacting with multiple game genres using Motion Onset Visual Evoked Potentials

Marshall, David, Beveridge, Ryan, Wilson, Shane and Coyle, Damien (2015) Interacting with multiple game genres using Motion Onset Visual Evoked Potentials. In: The 20th International Conference on Computer Games. IEEE. 8 pp. [Conference contribution]

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URL: http://dx.doi.org/10.1109/CGames.2015.7272957

DOI: doi:10.1109/CGames.2015.7272957

Abstract

Motion Onset Visually Evoked Potentials (mVEPs) allow users to interact with technology using non-visually fatiguing stimuli in a Brain Computer Interface (BCI). This study employs mVEP in an onscreen controller and evaluates players’ ability to use mVEP for online gameplay with games from three different genres namely action, puzzle and sports. The onscreen controller consists of five mVEP stimuli that are presented as buttons to allow the participant to choose from five different actions in each game. The performance was assessed based on online BCI accuracy and game score for each game. Results indicate that the players could control the games with an average online accuracy of 71% (5 class classification chance accuracy is 20%). The results also suggest that the use of the mVEP controller with a detailed environment and stimulating feedback in the form of an action game helped to attain the highest online accuracy (75%).

Item Type:Conference contribution (Paper)
Keywords:brain-computer interface, EEG, games, motion onset visual evoked potentials
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Intelligent Systems
Research Institutes and Groups:Computer Science Research Institute > Intelligent Systems Research Centre
Computer Science Research Institute
ID Code:32448
Deposited By: Prof Damien Coyle
Deposited On:21 Oct 2015 13:15
Last Modified:21 Oct 2015 13:15

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