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SceneMaker: creative technology for digital StoryTelling

Akser, M, Bridges, B, Campo, G, Cheddad, A, Curran, KJ, Fitzpatrick, L, Hamilton, L, Harding, J, Leath, T, Lunney, TF, Lyons, F, Ma, M, Macrae, J, Maguire, T, McCaughey, A, McClory, E, McCollum, V, McKevitt, P, Melvin, A, Moore, P, Mulholland, E, Munoz, K, O'Hanlon, G and Roman, L (2017) SceneMaker: creative technology for digital StoryTelling. In: Interactivity, Game Creation, Design, Learning, and Innovation, Proc. of the 5th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT-2016) and 1st EAI International Conference on Design, Learning and Innovation (DLI-2016). (Eds: Brooks, A.L. and Brooks, E.), Springer, Berlin, pp. 29-38. ISBN 978-3-319-55834-9 [Book section]

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URL: http://link.springer.com/chapter/10.1007%2F978-3-319-55834-9_4

DOI: 10.1007/978-3-319-55834-9_4

Abstract

The School of Creative Arts & Technologies at Ulster University (Magee) has brought together the subject of computing with creative technologies, cinematic arts (film), drama, dance, music and design in terms of research and education. We propose here the development of a flagship computer software platform, SceneMaker, acting as a digital laboratory workbench for integrating and experimenting with the computer processing of new theories and methods in these multidisciplinary fields. We discuss the architecture of SceneMaker and relevant technologies for processing within its component modules. SceneMaker will enable the automated production of multimodal animated scenes from film and drama scripts or screenplays. SceneMaker will highlight affective or emotional content in digital storytelling with particular focus on character body posture, facial expressions, speech, non-speech audio, scene composition, timing, lighting, music and cinematography. Applications of SceneMaker include automated simulation of productions and education and training of actors, screenwriters and directors.

Item Type:Book section
Keywords:SceneMaker, natural language processing, speech processing, artificial intelligence (AI), affective computing, computer graphics, cinematography, 3D visualisation, digital storytelling, storyboards, film, drama, dance, music technology, design
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Intelligent Systems
Faculty of Arts
Faculty of Arts > School of Creative Arts and Technologies
Research Institutes and Groups:Computer Science Research Institute > Intelligent Systems Research Centre
Computer Science Research Institute
Arts and Humanities Research Institute
Arts and Humanities Research Institute > Creative Arts and Technologies
ID Code:34534
Deposited By: Professor Paul McKevitt
Deposited On:27 Mar 2017 13:44
Last Modified:27 Mar 2017 13:44

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