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Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education

Callaghan, MJ, Savin-Baden, M, McShane, N and Gomez-Equiluz, A (2015) Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education. IEEE Transactions on Emerging Topics in Computing, 99 (1). pp. 1-7. [Journal article]

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URL: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=7347407

DOI: 10.1109/TETC.2015.2504241

Abstract

In a world where students are increasing digitally tethered to powerful, ‘always on’ mobile devices, new models of engagement and approaches to teaching and learning are required from educators. Serious Games (SG) have proved to have instructional potential but there is still a lack of methodologies and tools not only for their design but also to support game analysis and assessment. This paper explores the use of SG to increase student engagement and retention. The development phase of the Circuit Warz game is presented to demonstrate how electronic engineering education can be radically reimagined to create immersive, highly engaging learning experiences that are problem-centered and pedagogically sound. The Learning Mechanics–Game Mechanics (LM-GM) framework for SG game analysis is introduced and its practical use in an educational game design scenario is shown as a case study.

Item Type:Journal article
Keywords:Engineering Education; Learning Mechanics–Game Mechanics (LM-GM) model; Game based learning
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Intelligent Systems
Research Institutes and Groups:Computer Science Research Institute > Intelligent Systems Research Centre
Computer Science Research Institute
ID Code:35262
Deposited By: Mr Michael Callaghan
Deposited On:04 Jan 2017 15:18
Last Modified:05 Jan 2017 09:27

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