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Practical Application of the Learning Mechanics–Game Mechanics (LM-GM) framework for Serious Games Analysis in Engineering Education

Callaghan, MJ, McShane, Niall, Gomez-equiluz, A, Teillès, T and Raspail, P (2016) Practical Application of the Learning Mechanics–Game Mechanics (LM-GM) framework for Serious Games Analysis in Engineering Education. In: 13th International Conference on Remote Engineering and Virtual Instrumentation (REV), Madrid Spain. IEEE. 5 pp. [Conference contribution]

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URL: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=7444510

DOI: 10.1109/REV.2016.7444510

Abstract

Serious Games (SG) have proved to have instructional potential but there is still a lack of methodologies and tools not only for their design but also to support game analysis and assessment. This paper explores the use of SG to increase student engagement and retention. The ongoing development phase of a game to teach the theoretical and practical principles of the operation of a sound synthesizer is presented to demonstrate how electronic engineering education can be radically reimagined to create immersive, highly engaging learning experiences that are problem-centered and pedagogically sound. The Learning Mechanics–Game Mechanics (LM-GM) framework for SG game analysis is introduced and its use in an educational game design scenario is shown as a case study.

Item Type:Conference contribution (Paper)
Keywords:Engineering Education; Learning Mechanics–Game Mechanics (LM-GM) model; Game based learning
Faculties and Schools:Faculty of Computing & Engineering
Faculty of Computing & Engineering > School of Computing and Intelligent Systems
Research Institutes and Groups:Computer Science Research Institute > Intelligent Systems Research Centre
Computer Science Research Institute
ID Code:35264
Deposited By: Mr Michael Callaghan
Deposited On:01 Feb 2017 10:12
Last Modified:17 Oct 2017 16:24

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