Charles, Darryl, Fyfe, C., Livingstone, D. and McGlinchey, S. (2008) Biologically Inspired Artificial Intelligence for Computer Games. Medical Information Science Reference. 278 pp ISBN 978-1-59140-646-4 [Book (authored)]
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Biologically Inspired Artificial Intelligence for Computer Games reviews several strands of modern artificial intelligence, including supervised and unsupervised artificial neural networks; evolutionary algorithms; artificial immune systems, swarms, and shows—using case studies for each to display how they may be applied to computer games. This book spans the divide which currently exists between the academic research community working with advanced artificial intelligence techniques and the games programming community which must create and release new, robust, and interesting games on strict deadlines, thereby creating an invaluable collection supporting both technological research and the gaming industry.
|Item Type:||Book (authored)|
|Faculties and Schools:||Faculty of Computing & Engineering|
Faculty of Computing & Engineering > School of Computing and Information Engineering
|Deposited By:||Dr Darryl Charles|
|Deposited On:||01 Feb 2010 11:19|
|Last Modified:||29 Jun 2011 09:28|
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