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Number of items: 11.


Cowley, Ben, Charles, DK, Black, Michaela and Hickey, RJ (2013) Real-time rule-based classification of player types in computer games. USER MODELING AND USER-ADAPTED INTERACTION, 23 (5). pp. 489-526. [Journal article]


Hanna, Christopher J, Hickey, RJ, Charles, DK and Black, Michaela (2010) Modular Reinforcement Learning Architectures for Artificially Intelligent Agents in Complex Game Environments. In: IEEE Computational Intelligence and Games Conference, Copenhagen. IEEE. 8 pp. [Conference contribution]

Hickey, Raymond (2010) AutoUniv. [Software]

Marrs, Gary R., Hickey, RJ and Black, Michaela (2010) The Impact of Latency on Online Classification Learning with Concept Drift. In: The fourth International Conference on Knowledge Science, Engineering and Management (KSEM`2010), Belfast, Northern Ireland. Springer Berlin / Heidelberg. Vol 6291/2 10 pp. [Conference contribution]

Marrs, Gary R., Hickey, Ray J. and Black, Michaela (2010) Modeling the Example Life-Cycle in an Online Classification Learner. In: HaCDAIS 2010: International Workshop on Handling Concept Drift in Adaptive Information Systems: Importance, Challenges and Solutions, European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases (ECML PKDD 2010) Barcelona. Online Proceedings of HaCDAIS 2010 (First International Workshop on Handling Concept Drift in Adaptive Information Systems), ECML / PKDD. 8 pp. [Conference contribution]


Cowley, Ben, Charles, Darryl, Black, Michaela and Hickey, Raymond (2009) Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modelling. In: IEEE Symposium on Computational Intelligence and Games 2009, Politecnico di Milano, Milan, Italy. UNSPECIFIED. 8 pp. [Conference contribution]


Cowley, Ben, Charles, Darryl, Black, Michaela and Hickey, Raymond (2008) Toward an understanding of flow in video games. Computers in Entertainment, 6 (2). pp. 1-27. [Journal article]

Hanna, Chris, Hickey, RJ, Charles, Darryl and Black, Michaela (2008) Reactive-Deliberative Mechanisms for Emotional Intelligent Agent Architecture. In: 19th Irish Conference on Artificial Intelligence and Cognitive Science, University College Cork. UNSPECIFIED. 6 pp. [Conference contribution]


Hickey, RJ (2007) Structure and Majority Classes in Decision Tree Learning. Journal of Machine Learning Research, 8 . pp. 1747-1768. [Journal article]


Cowley, B, Charles, DK, Black, Michaela and Hickey, RJ (2006) User-System-Experience Model for User Centered Design in Computer Games. In: Adaptive Hypermedia and Adaptive Web-Based Systems: 4th International Conference, Dublin. Springer-Verlag. 6 pp. [Conference contribution]


Livingstone, MBE, Strain, JJ, Prentice, AM, Coward, WA, Nevin, GB, Barker, ME, Hickey, RJ, McKenna, PG and Whitehead, RG (1991) Potential Contribution of Leisure Activity to the Energy-Expenditure Patterns of Sedentary Populations. British Journal of Nutrition, 65 (2). pp. 145-155. [Journal article]

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